What is Cocos2d-x?

What is Cocos2d-x?

Cocos2d-x 是一套成熟的开源跨平台游戏开发框架。 引擎提供了图形渲染、GUI、音频、网络、物理、用户输入等丰富的功能, 被广泛应用于游戏开发及交互式应用的构建。 其核心采用 C++ 编写,支持使用 C++、Lua 或 JavaScript 进行开发。

Does Cocos2d-x support multi-touch input?

First you should be aware that by default Cocos2d-x treats a mouse left click as a touch, so if you only have simple input requirements and don’t require multi-touch support ( which is remarkably different to perform with a single mouse! ), you can simply implement just touch handlers.

How do I play sounds in cocos2d-x?

Cocos2d-x comes with a simple audio engine called CocosDenshion which you’ll use to play sounds. Note: Cocos2d-x also includes a second audio engine designed to replace the simple audio engine module. However, it is still experimental and it is not available for all the supported platforms, so you won’t use it here.

What version of python do I need for Cocos2d?

Note: Cocos2D requires Python 2.7+ installed on your machine. If you aren’t sure what version of Python you have, type python on the command line and it will display the version (then hit Ctrl-D to exit). If you have an older version of Python, install the latest version of Python at python.org.

GitHub – cocos2d/cocos2d-x: Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. … Loading status checks… Failed to load latest commit information.

What are the advantages of using open source Cocos2d?

The engine is completely open source, and retains the advantages of Cocos2d-x which includes high performance, customizability, ease for debugging, easy to learn, and small package size.

How do I run cocosgettingstarted in Visual Studio?

Visual Studio 2013 or 2015 are also required. Hold down your Shift key, and right-click in the empty white space of the Explorer window. Make sure your target sub-directory ( CocosGettingStarted) does not already exist – This command will fail if the folder already exists.

What is customcocos creator?

Cocos Creator is the new generation of Cocos game engine with a full featured editor and content creation friendly workflow. It supports all major platforms allowing games to be quickly released for the web, iOS, Android, Windows, Mac, and various mini-game platforms.

Cocos2d-x is a fast, powerful, and easy-to-use open source 2D game engine. It’s is very similar to Apple’s Sprite Kit, but has one key advantage – Cocos2d-x is cross platform. This means with one set of code, you can make games for iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.

Where does cocoseditor3d store its plugins?

The editor HOME directory has been switched from \\~/.CocosEditor3D back to \\~/.CocosCreator, and the plugin directory has been renamed from packages to extensions. Plugins after 3.0 will be stored in \\~/.CocosCreator/extensions and PROJECT/extensions. The original subdomain plan is no longer applicable, please switch to the latest subdomain plan.

Why Cocos creator is the best platform for game development on Facebook?

As of March 14, 2018, Facebook officially launched the Instant Games platform, worldwide, giving all developers an equal chance to enter and expand their overseas markets. Many game studios have chosen Cocos Creator as their game development engine. Rapid development and continuous iteration make Cocos Creator the perfect choice.

What’s new in 3D modeling in Cocos creator?

Cocos Creator v2.1, adds support for 3D features such as: 3D model rendering , 3D Camera , 3D skeletal animation, and 3D point selection. The Cocos Creator editor now natively supports parsing 3D model files in FBX format. It’s that simple, no additional workflow is required!

How do I install Cocos2d in Python?

Cocos2D is built on top of Pyglet (for the most part). To install it, run either pip install pyglet or sudo pip install pyglet depending on whether you are using venv or not. ###NumPy NumPy is a python package that deals with complex mathematics and scientific computing.

How many scenes does a Cocos2d-x app need?

Every Cocos2d-X app needs at least one scene. As we’ve already covered, SpriteDraggerX’s scene is created in SpriteDragger.cpp. Scenes are invisible nodes in Cocos2d-X. You can’t actually see a scene, but you can see most of its children, like sprites, buttons, backgrounds, etc.